Tufty: You Will Never Look at a Teddy Bear the Same Way Ever Again
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A World War II code delivered by carrier pigeon is stumping today's cypher specialists. Can you break it? NBC's Brian Williams reports.
By Ian Johnston, NBC News
LONDON ? A coded message from World War II found on the leg of a dead carrier pigeon in an English chimney cannot be deciphered, according to British intelligence agents.
The handwritten message on a small sheet of paper headed "Pigeon Service" was found earlier this month in a small red canister still attached to the pigeon's leg,?the GCHQ agency said in a statement posted on its website.
The pigeon is thought to have been one of the 250,000 used by British forces ? including secret agents working behind enemy lines in German-occupied Europe ? during the 1939-1945 war.
The message was signed and appears to say "Sjt W Stot", GCHQ said, adding that nothing is known of this individual or their unit. Sjt is an abbreviation of the old-fashioned "serjeant" spelling of the army rank.
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Royal Pigeon Racing Association, courtesy Bletchley Park Trust
This coded message from World War II was found in a canister still attached to the leg of a dead carrier pigeon.
'Tribute' to code-makers
It was destined for a place code-named "X02," but it is also not known what this means.?It contains 27 five-letter code groups, but GCHQ said it was impossible to decipher the message without the relevant code book.
"During the war, the methods used to encode messages naturally needed to be as secure as possible and various methods were used," the agency's statement said.
"The senders would often have specialist code books in which each code group of four or five letters had a meaning relevant to a specific operation, allowing much information to be sent in a short message. For added security, the code groups could then themselves be encrypted," it said.
"Although it is disappointing that we cannot yet read the message brought back by a brave carrier pigeon, it is a tribute to the skills of the wartime code-makers that, despite working under severe pressure, they devised a code that was undecipherable both then and now," it added.

Courtesy Bletchley Park Trust
This coded message from World War II was found in a canister still attached to the leg of a dead carrier pigeon.
It is thought a "one-time pad" may have been used to encrypt the message.
"The advantage of this system is that, if used correctly, it is unbreakable as long as the key is kept secret. The disadvantage is that both the sending and receiving parties need to have access to the same key, which usually means producing and sharing a large keypad in advance," GCHQ said.
The pigeons carried a wide variety of messages, "flying the gauntlet of enemy hawk patrols and soldiers taking potshots at them to bring vital information back to Britain from mainland Europe," GCHQ added.
Each had its own identity number and the Bletchingley message contains two such numbers ? NURP.40.TW.194 and NURP.37.OK.76. Either could be the dead pigeon's number.
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LOS ANGELES (Reuters) - The father of Halle Berry's daughter is headed to court after he was arrested following a fistfight with her fianc? outside the Oscar winning actress' Los Angeles home on Thanksgiving, police said.
Canadian model Gabriel Aubry, 37, was later released on $20,000 bail after being charged with misdemeanor battery following the punch-up with Berry's fianc?, French actor Olivier Martinez, 46, in the driveway of her house on Thursday.
The altercation occurred during a custodial hand-off involving Berry's 4-year-old daughter with Aubry, Nahla, according to Los Angeles police officer Julie Boyer.
Following the scuffle, Aubry and Martinez were both taken to Cedars-Sinai Medical Center with "non-life-threatening injuries," Boyer said. Aubry is due to appear in court on December 13.
Berry, 46, who won a best actress Oscar for her role in 2001 film "Monster's Ball," has been embroiled in a bitter custody battle with Aubry since they broke up in April 2010. Earlier this month, a judge denied Berry's request to move to France with Nahla.
Berry and Martinez met while filming the movie "Dark Tide." They announced their engagement in March.
A judge has since issued an emergency protective order requiring Aubry to stay at least 100 yards (meters) from Berry, their daughter and Martinez, according to celebrity website, TMZ.com.
(Reporting by Tim Gaynor; Editing by Sandra Maler)
Source: http://news.yahoo.com/halle-berrys-ex-headed-court-thanksgiving-brawl-183442682.html
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In case you haven?t heard of Small Business Saturday yet, it?s a new annual event that takes place every November between Black Friday and Cyber Monday. Created by American Express, the day encourages shoppers to go local for all of their shopping needs.
Living in Austin, TX the small business culture is strong. In fact, as an Austinite, you might recognize most of the stores in the commercial for Small Business Saturday last year:
We too, are a small business in Austin. We just celebrated 10 years in business and are happy to be operating in such a vibrant town for entrepreneurs. The community around us is a great source for resources and support (and we are certainly thankful for them this holiday). Here are a few other local businesses we?re connected to. If you?re an Austinite, make sure you support them this Saturday:
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Monkey Mat
Christie Barany created her very own solution to the nightmare of finding a clean surface for her kids to play on: Monkey Mat. It?s a highly portable blanket that is water resistant and easy to clean. Useful in all playful and practical situations, Monkey Mat is great for outdoors and indoors. (Plus, it?s a? great gift for moms if you?re shopping this weekend.)
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Discount Thief
Donna L. Johnson is a local fashionista who has made it her mission to save our closets and our wallets. If you could use a daily dose of fashion tips, blogging tips, or just a daily dose of funny, make sure you follow her on Twitter, @DiscountThief.
Physician?s Way
Dr. Richard Kelley is the co-founder of Physician?s Way, a local weight-loss and health management program. Dr. Kelley helps individuals meet their health and fitness goals and one of the latest tools he?s created to help is the book, The Fitness Response.
What are some small businesses you?ll support this weekend?
Tags: Austin, entrepreneurs, shopping, Small Business Saturday
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2. On the center of the face of each short rail, make marks ? inch from the bottom and 1 inch from the top. Place additional marks 2? inches on either side of the bottom-center spot. Draw a line connecting the three marks along the bottom of each short rail, and then freehand an arc connecting the ends of that line with the top-center mark. These are the goal outlines. Drill ?-inch pilot holes at the end of each line, then cut out the goals.
3. Apply beads of wood glue along the bottom of the inside face of one short rail and along one short edge of the base. Center and press the rail against the base. Drill two 1/16-inch pilot holes about 2 inches from the outer edges of the goal, ? inch from the bottom of the rail. Drive 1?-inch 4d galvanized nails into the pilot holes.
2.Attach the second short rail, using the same method as above. Glue the corner bumpers into the corners.
2. Make two marks 18 inches from each short rail, and mask off a ?-inch space to the side of each mark. Paint, let dry, remove tape.

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November 22, 2012 5:57 pm
Nipon Poapongsakorn, a distinguished TDRI scholar, said Thursday that a letter from the ministry has explained to the government that the ministry has to have another Bt70billion budget for the rice pledging scheme. He urged the government to reveal full information on the rice pledging scheme.
The Nation
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Her life, and her work, transcended what we think of as "fashion." Diana Vreeland: The Eye Has to Travel celebrates a unique and uniquely determined woman.
Many people remember some of Diana Vreeland's famous pronouncements ("I adore pink! It is the navy blue of India!") but few remember actually hearing her speak. The documentary Diana Vreeland: The Eye Has to Travel takes care of that.
For fashionphiles and pop culture vultures, there's much to devour.
Diana Vreeland is both history lesson and sentimental love letter to a fashion titan.
Legendary fashion editor Diana Vreeland was the consummate dreamer, a romantic who never looked back and propelled society forward.
A feast for fashion-history buffs and anyone who applauds unstoppable eccentricity.
...more of an energetic and affectionate sketch than a revealing portrait of this oversized personality, but one has to wonder if the woman who celebrated glittering surfaces would have wanted it any other way.
This fascinating documentary reveals that Vreeland (who died in 1989, aged 86) was an original: a dynamic woman with energy to spare and an infectious lust for life
What makes this such a joy to watch is not just the timeline of fashion highlights, but Vreeland's unique perspective on life.
The filmmakers have done a fine job corralling so many fantastic tales from Vreeland's life.
"Diana Vreeland: The Eye Has to Travel" is an intriguing portrait of a true original; you only wish the movie had half the color and verve of its subject.
A lively movie, and in the case of its appearance-obsessed subject, it feels right that all it does is skim the surface.
[Vreeland's] influence on twentieth-century culture was large, and it's celebrated here with affection, dedication and skill--but very little critical detachment.
Though unwilling to dig too deeply into what seems an imperfect private life, it still serves as a splendid introduction to a unique personality.
A poignant portrait of an inveterate iconoclast who couldn't help but push the envelope.
[A] warm portrait of the world's first true fashion maven.
It can be hard to keep up at points -- not with the plot, but with the amount of inspiration that Diana can still strew over an audience.
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Editor?s note: The following guest post was written by?Peter Hofstede, the Game Development Director at Spil Games. Spil is billed as the largest independent online gaming platform. As the social games market grows more crowded, developers find themselves competing more and more for audience share. One group that hasn?t been targeted by most studios are in the tween demographic, an audience that Spil?s found success with via its Girls Go Games label. In this article, Hofstede offers advice on how to find success with tweens.
There are over 80 million social games played each day, yet only 15 percent of these games are played more than once by a user. We?re seeing a high level of abandonment in the social gaming space, but keep in mind that many of these games are developed for mass audiences? where it?s very difficult to please everyone. At Spil Games, we prefer to operate in a world where tailoring gaming experiences to niche audiences is an ideal way to reach an engaged consumer base and convert them into loyal users.
Thinking specifically about tween girls, teenage boys or even parents looking to play online games with their kids, developing games for niche audiences can provide a major growth opportunity. If fact, 91 percent of kids are gamers ? we know the market is there ? it?s simply a matter harnessing these consumers to get them to play your game. When it comes to success, it is crucial for developers to incorporate a user-centered design approach to appeal to niche audiences? unique interests and behaviors. Getting it right doesn?t require a PhD in psychology, and while it certainly couldn?t hurt, there are several different tactics to understanding the basics throughout the game development process.
I think of it as a three-step design approach:
1. Understand the psychological foundations of the audience for which you are developing.
2. Use focus groups to double-check your findings
3. Validate your game by testing it on real users.
Let?s dive deeper ?

Before you can get into your audiences? hands, first things first: Get inside their heads. Specific to the teen and tween demographic, it?s essential to know the basic psychology behind these players so that they will find your game content engaging. In other words: Don?t trust your own ?grown up? intuition. The psychology behind gameplay is fascinating to read up on. The incorporation of psychological phenomena, such as a positive feedback loop (continuing an action or behavior because of the reoccurring positive outcome,) for example, has been shown to influence gaming behavior by extending average length of play and recurring gameplay.
It is also important to examine gender differences when developing games to niche audiences. We find that there are many game components that motivate kids in general, but we also see that boys and girls tend to be motivated by different aspects of games, especially for players that fall between the ages of 6-12. For example, younger teenage boys prefer games that are extreme, with winners and losers, and an overtly competitive component where they can clearly show off results.
Tween girls like competition as well, but are also interested in non-competitive gameplay that helps them to develop self-esteem and feelings of self-worth. Tween girls are also at an age where they are eager to act out different roles they see exhibited in their daily lives. Understanding that they see their daily role models (parents, older siblings, etc.) duties like feeding household pets and being held accountable for a fulltime job could all translate into successful online game themes.

Of course, not everything can be learned from textbooks, or rather, initial psychological or behavioral research. It is just as important to incorporate a human component to the development process by taking a look at focus group reactions, survey findings and direct feedback from niche audiences into making a game as awesome as possible.
In this phase of the game development process, think of your gamers as co-developers, aiding you in fully baking out the perfect game. Surveys and focus groups are the perfect way to test out a brand new game or character and see a small-scale perspective of how your audience will react.
A great focus group example is when we were tasked to rebrand and update a character in one of our staple franchises. The goal was to modernize the female chef character of a cooking game. After several focus groups in Europe, working with hundreds of tween gamers and their parents to determine their thoughts and reactions to the chef character, we ended up fully revamping her wardrobe, hair and makeup to appeal to these tween girls and their parents.
III. Physical Education: Designing User-Interface around Niche Audience?s AnatomyIn phase three of the game development process, that is, having real gamers play completed games in the lab, we have found an essential aspect of developing a game is all too easily forgotten: audience specific usability issues. For instance, with little gamers come little fingers. As a developer, we need to make sure that we are not only creating games kids will love, but also making sure that they can actually play them. The size of these gamers? hands and fingers directly impact the way they type, hold a mouse and play games on a smartphone or ? minor details which can ultimately impact whether a kid loves your game, or wants to throw their dad?s smartphone out the car window!
Specifically, our usability tests reveal several findings. One demonstrated younger kids find holding a tablet device to be very difficult for their little hands. In an attempt to grasp the tablet, the children often accidentally touch the screen with their fingers, which impacts the game controls. Developers can implement more forgiving touch systems to combat this issue, for example by placing the finger closest to a button or active region in control and have all other finger pressure ignored.
We are witnessing a very exciting time for the gaming space but for a developer to survive in this highly populated world, it is essential to take the necessary steps to understand audience behavior. Understanding specific audience preferences and behavior can not only instill confidence in a game?s success post-development, but also help developers allocate resources appropriately throughout the entire process. Developers can use data from focus groups and usability tests to prioritize what to spend the most time on during the creation process. There?s no need to spend hours refining certain animation details if you know your target audience cares more about the potential ways they can customize the game. There are plenty of hit games yet to be developed, we just need to make sure to hone in on the most applicable aspects to incorporate, so that awesome games can reach audiences effectively and start earning return.
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